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My pareidolia knows no bounds.
- Marsevidence01
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10 years 1 month ago #23300
by Marsevidence01
[/quote]We have to be careful here. One of the fundamental characteristics of pareidolia (any) is that it's "personal". I spoke of this early and often in this thread.
<font color="red">Yes, aware of the "bias issue" and will not apply to me. To know how this operates is to know how to curtail.
</font id="red">
As a matter of fact, that's how this thread got started. Neil used to email me images telling me, for instance, that there was a "pirate" in the field of view. I'd find the pirate, no problem. Then later, when he got around to posting in his Topic, he would add a key to show where the pirate was, and lo and behold, it was a different pirate.
<font color="red">I do understand this. I have observed on so many occasions when I see artistic surface renderings that have been cleverly contrived. To me, they are not pareidolic for a number of reasons that I check off on my list whence the image occurs. Instead, I note the data point and sometimes smile at the "intent in the design" in which the "cleverness" of the image is portrayed. This happens when the image has more than one viewpoint. I gave an example earlier with the snowman/feline but let me say; this was just one of many.
This is no "chance" render. It is by design. I understand design very well and although it is, sometimes very strange, I kind of understand the intended mode or signature. Perhaps Neil may have mentioned this, did he ever speak of how simple and cartoon-ish the images seem to portray? Did he ever mention anything concerning the mouth?</font id="red">
So the personal nature of this, can not be ignored. What's obvious to you might never be obvious to anyone else. It has nothing to do with software.
<font color="red">Rich, believe me it might. If you are using PSP the main issue I had with that program was the magnification algorithm, in high mag, it would pixel-ate. Irvanview does not please consider trying it out...it's free, what's to loose </font id="red">
Now if you were to draw a "key" of some kind, some of us might (I stress, "might") be capable of seeing it. No guarantees, though.
<font color="red">Please could you give me a description of your definition of a key and how I should comply</font id="red">
rd
[/quote]
Malcolm Scott
Replied by Marsevidence01 on topic Reply from Malcolm Scott
[/quote]We have to be careful here. One of the fundamental characteristics of pareidolia (any) is that it's "personal". I spoke of this early and often in this thread.
<font color="red">Yes, aware of the "bias issue" and will not apply to me. To know how this operates is to know how to curtail.
</font id="red">
As a matter of fact, that's how this thread got started. Neil used to email me images telling me, for instance, that there was a "pirate" in the field of view. I'd find the pirate, no problem. Then later, when he got around to posting in his Topic, he would add a key to show where the pirate was, and lo and behold, it was a different pirate.
<font color="red">I do understand this. I have observed on so many occasions when I see artistic surface renderings that have been cleverly contrived. To me, they are not pareidolic for a number of reasons that I check off on my list whence the image occurs. Instead, I note the data point and sometimes smile at the "intent in the design" in which the "cleverness" of the image is portrayed. This happens when the image has more than one viewpoint. I gave an example earlier with the snowman/feline but let me say; this was just one of many.
This is no "chance" render. It is by design. I understand design very well and although it is, sometimes very strange, I kind of understand the intended mode or signature. Perhaps Neil may have mentioned this, did he ever speak of how simple and cartoon-ish the images seem to portray? Did he ever mention anything concerning the mouth?</font id="red">
So the personal nature of this, can not be ignored. What's obvious to you might never be obvious to anyone else. It has nothing to do with software.
<font color="red">Rich, believe me it might. If you are using PSP the main issue I had with that program was the magnification algorithm, in high mag, it would pixel-ate. Irvanview does not please consider trying it out...it's free, what's to loose </font id="red">
Now if you were to draw a "key" of some kind, some of us might (I stress, "might") be capable of seeing it. No guarantees, though.
<font color="red">Please could you give me a description of your definition of a key and how I should comply</font id="red">
rd
[/quote]
Malcolm Scott
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10 years 1 month ago #23256
by rderosa
Replied by rderosa on topic Reply from Richard DeRosa
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Marsevidence01</i>
<br /><font color="red">Yes, aware of the "bias issue" and will not apply to me. To know how this operates is to know how to curtail.
</font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I'm not convinced it can be controlled. When I say it's "personal", I mean that literally. Another person can no more see what you see (specifically regarding pareidolia), than he can see what you think (as in mind-reading).
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><font color="red"> To me, they are not pareidolic for a number of reasons that I check off on my list whence the image occurs.</font id="red"> <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> "Assuming the premise" is a common fallacy. Don't fall prey to it. We won't truly know if it's pareidolia or not until it's proven beyond a shadow of a doubt, one way or the other.
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><font color="red">Rich, believe me it might. If you are using PSP the main issue I had with that program was the magnification algorithm, in high mag, it would pixel-ate. Irvanview does not please consider trying it out...it's free, what's to loose </font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I don't believe software has anything at all to do with this. If you post an image here on this website, while retaining whatever pixel resolution you can retain, and I look at it on this website, I'm seeing whatever pixel resolution you posted. It's not always about image processors.
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
<font color="red">Please could you give me a description of your definition of a key and how I should comply</font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> There are two main ways of doing it. One is by drawing line figures, like they did with Skullface and others. Zip Monster did some really good line figures in the latest report with Levasseur and Crater. Another way (Neil's favorite way) is to take the image and "erase" the non-essential surroundings so as to leave only the part you want the viewer to see. I think there's a whole bunch of examples in the "Faces" Topic.
rd
<br /><font color="red">Yes, aware of the "bias issue" and will not apply to me. To know how this operates is to know how to curtail.
</font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I'm not convinced it can be controlled. When I say it's "personal", I mean that literally. Another person can no more see what you see (specifically regarding pareidolia), than he can see what you think (as in mind-reading).
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><font color="red"> To me, they are not pareidolic for a number of reasons that I check off on my list whence the image occurs.</font id="red"> <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> "Assuming the premise" is a common fallacy. Don't fall prey to it. We won't truly know if it's pareidolia or not until it's proven beyond a shadow of a doubt, one way or the other.
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><font color="red">Rich, believe me it might. If you are using PSP the main issue I had with that program was the magnification algorithm, in high mag, it would pixel-ate. Irvanview does not please consider trying it out...it's free, what's to loose </font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I don't believe software has anything at all to do with this. If you post an image here on this website, while retaining whatever pixel resolution you can retain, and I look at it on this website, I'm seeing whatever pixel resolution you posted. It's not always about image processors.
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">
<font color="red">Please could you give me a description of your definition of a key and how I should comply</font id="red"><hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> There are two main ways of doing it. One is by drawing line figures, like they did with Skullface and others. Zip Monster did some really good line figures in the latest report with Levasseur and Crater. Another way (Neil's favorite way) is to take the image and "erase" the non-essential surroundings so as to leave only the part you want the viewer to see. I think there's a whole bunch of examples in the "Faces" Topic.
rd
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10 years 1 month ago #20974
by rderosa
Replied by rderosa on topic Reply from Richard DeRosa
By the way, Malcolm, there was a time when we considered keys essential. We must be getting tired.
rd
rd
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- Marsevidence01
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10 years 1 month ago #22703
by Marsevidence01
Replied by Marsevidence01 on topic Reply from Malcolm Scott
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by rderosa</i>
<br />By the way, Malcolm, there was a time when we considered keys essential. We must be getting tired.
rd
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I just checked over the past posts and thought I posted these two images...I did not. They are close up snaps that show a little better the condition I'm referring to.
Why I am quite convinced of this unique situation is the cleanliness of where the foot of each cliff is observed. There the "baseline" is NOT congruous with the terrain at that juncture instead, the terrain in front is "passing under" the so-called cliff.
This IS where "the rubber hits the road" (great expression). Take a moment to "get this transition point" grasp it then look at the many other areas where this also occurs. Could this be a hologram of sorts?
Once you see this, it then becomes a "fantastic escarpment"!
[/URL]
[/URL]
Malcolm Scott
<br />By the way, Malcolm, there was a time when we considered keys essential. We must be getting tired.
rd
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I just checked over the past posts and thought I posted these two images...I did not. They are close up snaps that show a little better the condition I'm referring to.
Why I am quite convinced of this unique situation is the cleanliness of where the foot of each cliff is observed. There the "baseline" is NOT congruous with the terrain at that juncture instead, the terrain in front is "passing under" the so-called cliff.
This IS where "the rubber hits the road" (great expression). Take a moment to "get this transition point" grasp it then look at the many other areas where this also occurs. Could this be a hologram of sorts?
Once you see this, it then becomes a "fantastic escarpment"!
[/URL]
[/URL]
Malcolm Scott
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10 years 1 month ago #23257
by Marsevidence01
Replied by Marsevidence01 on topic Reply from Malcolm Scott
I noticed there is some deterioration in the escarpment image.
Here, download the original .png for better quality.
drive.google.com/file/d/0B--tam0uh-oiN1V...STA/view?usp=sharing
Malcolm Scott
Here, download the original .png for better quality.
drive.google.com/file/d/0B--tam0uh-oiN1V...STA/view?usp=sharing
Malcolm Scott
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